

No quality level of critical thinking is in the reviews.

Lets recap: The game is released not entirely designed. Eleven positively misrepresented "Timmy" reviews and one brutally honest "Spike" review equals an astounding "Astroturf" game release. For anyone unfamiliar with the acronym it stands for Monthly Active Users. The audience feels like the same person over and over doing separate different reviews to try and keep the positive vibe going for the first MAU month. This game is still not adequately designed and thus should not be out of the ALPHA phase of development. No psychographic profile exists for this release as every sales portal has only a few bad reviews and mostly saturated with flaming fandom. Actual factual players find themselves confused at reading about successful mechanical cycles and encountering a laundry list of psychographic fails. Do not trust the rave reviews and watch the repetitive comments change with real inconsistency. Do not trust the rave reviews I give this game a One because of dishonesty at the core of this release although the game is barely engageable. I give this game a One because of dishonesty at the core of this release although the game is barely engageable. That said, if you're as keen on the stone age and ancient man as me, definitely get this game. And there are UI issues with getting information on your settlement and the surrounding land.

The camera controls are annoying and you can never get a good angle on anything. There's serious balance issues with domesticated animals and straw production. Tribesmen always decided to go on marathon-long hunts in midwinter and end up dead unless you corral them like errant sheep. Building structure is infuriating as the terrain must be perfectly flat and it almost never is.

There's no strategy for combat, it's just a blind rush of all your guys against all their guys. Now don't get me wrong, it's fun and great way to burn 10 hours or so, but without some serious expansion and ironing out of issues, it's not a fantastic game. In other words: I really wanted to love this game. I reckon Farcry: Primal is the best FPS in the world. I've been to the museum more times than I can count, and I always spend hours at the stone age exhibits. Still, in overall, I really did enjoy Dawn of Man and strongly recommend it. The scenarios are not quite interesting to my taste. All you can do is keep watch so u still have food and tools. 2) After discovering all of the possible technologies the game kind of lacks a goal. It was often frustrating when I'm low on food after winter and they leave half of the grain on the fields during the fall. Not only setting some building production to high priority, but to order the concrete guy to work in a concrete building. There are some downsides too, of course: 1) Having some experience in RTS games I wish I had more possibilities for micromanagement. It is some kind of a mix of The Settlers (ah, I do miss the times) and Civilization, but with a more dynamic world. Starting with a bunch of prehistoric guys and two huts you step by step discover new technologies and keep vigilant to maintain some balance in time-management and resources. Starting with a bunch of prehistoric guys and two huts you step by step discover new technologies and This game just suddenly feels right.
